THE PROJECT
The CULT project integrates technological and artistic-cultural knowledge by adopting a STEAM approach within European higher education institutions of a technical-technological nature.
This initiative responds to the increasing pervasiveness of digital technologies in the valorisation and utilisation of cultural assets and aims to facilitate access for women with a humanities background to STEM study pathways.
“The great myth of our times
is that technology is communication”
Libby Larsen - Composer of contemporary classical music

can and must, in the current context of the twin transition and significant global pressures, be supported by business intelligence technologies to reduce margins of error,
anticipate trends, and swiftly adapt Higher Education curricula to enhance the competitiveness of EU industrial contexts.
“Culture is the widening of the mind and of the spirit”
Jawaharlal Nehru
THE KEY OBJECTIVES
- Elaborate the macro-design of the HE STEAM CURRICULUM
- Activate operational synergies between academic poles and cultural organisations
- Elaborate the HE STEAM CURRICULUM micro-design
THE PARTNERSHIP
Learn more about the C.U.L.T. culture enablers!
We are 9 partners from 5 EU countries expression of international institutional, academic, training, consultancy and research networks.





RESULTS
“Technology is just a tool. In bringing people together and motivating them, culture is what makes the difference."
Satya Nadella, CEO of Microsoft
8 MICROLEARNING PILLS
Enabling selective, circumstantial, just-in-time, customised learning
22
Teachers Trained
8
Microlearning Pills
1
Gamified Scenarios
60
Student Trained
1
Art-inspired Teaching Handbook
22
Actors: 11 In Presence And 11 Online
10
Teachers Involved In The Open Network
200
Stakeholders
Reached