CULT STEAM CURRICULUM
CULT STEAM CURRICULUM
A new educational approach that unites Art, Culture and Technology
The CULT STEAM Curriculum was developed with the aim of redefining higher education by integrating science, technology, arts and culture. In an increasingly interconnected world, the project promotes a type of education that trains female students of humanising technology and transforming creativity into sustainable innovation.
The CULT Vision
The CULT vision is based on the belief that art, culture and technology are not separate domains, but complementary languages for understanding and transforming reality.
- Develop digital and creative competences applied to cultural heritage;
- Encourage the inclusion of female students and young women in STEM and creative fields;
- Promote the ethical and responsible use of emerging technologies (AI, AR, VR);
- Foster critical thinking, divergent reasoning and intercultural collaboration.
An Innovative STEAM-Based Learning Path
The CULT Curriculum offers a higher education pathway composed of six thematic modules, designed for students in the cultural and creative industries:
- Digital Technologies for Cultural Heritage
Digital tools for the documentation, preservation and promotion of cultural heritage. - Technologies for Extended Reality (XR)
- Virtual, Augmented and Mixed Reality applied to culture and immersive learning.
- Web 3D and Immersive Communication
- Digital storytelling and communication for virtual museums, archives and exhibitions.
- Artificial Intelligence for Digital Heritage Innovation
- AI-driven creativity and innovation within the cultural and heritage sectors.
- Video Game Design and Development for Cultural Heritage
- Video games as educational and creative tools to explore culture and collective memory.
- Inclusion of Girls in Technology
- A module dedicated to empowering women and promoting gender equality in technology-related disciplines.